Sorts with Mega Man Star Force 1-3 and while it was fun, it wasn’t quite the After Mega Man Battle Network 1-6, there was a continuation of Packs and summons of other powerful sprites, this series would go on to see 5 Normal shots, swords, powered up blasts, health Rampaging and causing havoc and destruction.Ĭombat was also unique in that you moved around a 3X3 grid Now a computer sprite that played companion to the actual protagonist Lan whoĬould get him into various networks in order to destroy viruses that were Instead of platforming around as a robot, Mega Man was Stars, took a well-known character and ditched the format for somethingĬompletely different. Network collection! This, a bit like Super Mario RPG: Legend of the Seven Someone bought a walkthrough as those weren’t cheap.Īpril cannot get here fast enough for the Mega Man Battle That was an awesomeĭiscovery for the time before there were really any walkthroughs and if youĭidn’t know something? You hoped one of your friends had figured it out or that The time you needed if you played a certain song backwards. Time and if you played around with the features enough? You could have almost all A ticking clock, the option to miss things, the option to fail.īeing able to rewind time, you learned how to progress more efficiently over Majora’s Mask had this challenge factor that a lot of other Legend of Zelda Helped pave the way for the epicness that is Twilight Princess, however, Nope! For me, OoT was good, and it definitely This was another hard pick and most people may be thinking… Nintendo 64: The Legend of Zelda: Majora's Mask Gameplay, graphics and general quality of life upgrades made this a title toĬome back to again and again especially with the hotseat mode and a couple of ![]() With returning factions andĪ return to a more classic gameplay than 3DOs HoMM IV, the combination of Under, Ubisoft nailed Heroes of Might and Magic V. Outside of that though, as time moved forward and 3DO went Or for those others that truly want to go backįurther in time, Heroes of Might and Magic II. Now we all know there's one King of turn based strategy. That, some 25+ years later has heavily influenced my own virtual photography. Was all about making wicked-cool attack runs and the cinematic feel In the Star Wars franchise and it's a near-instant success. That worked really well with the N64's goofy-ass controller) and set it Take an arcade-y space combat gameĪnd combine it with a flight control scheme that's easy to pick up (and The dream that some 30 years later, Chris Roberts would be working toīring to reality with Star Citizen. TIE Fighter games, but I think it was Rogue Squadron that truly sold me Sure, I played Elite and Wing Commander and the X-Wing / ![]() Then I was like, "Oh! Shadows of theĮmpire!" which, yes, was fantastic, but do you know what was better? Yes, it was excellent and fun, but I didn't have any one specific memory I don't know why, but I was enamored with it This was actually more difficult for me to decide than I figured it would be.
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